A downloadable asset pack for Windows, macOS, and Linux

Sup guys,

I just finished work on my first cartoon vehicles asset pack. As you see, there is a total of 8 cars in the pack, all with interiors and rigged doors for opening, the cabrios have rigged softtops for neato animations too! They're all in .fbx format, so they'll work in any engine pretty much.

Personally, I use flat cel shaders on them, but the pack includes some example textures as well as uv guides for you to create your own.

Oh, I forgot- they're totally free: CC0 license. (Public domain, do whatever the hell you want)


Updated to version 1.1:

Now includes all models in .dae format.

Updated 6 days ago
StatusReleased
CategoryAssets
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
AuthorSiri
Tagscar, Cartoon, Low-poly, Vehicles

Download

Download
CartoonVehiclesPack1.1.rar 3.5 MB
Download
CartoonVehiclesPack1.rar 3.2 MB

Comments

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Very good man, it's so cool !

Thanks you =)

beautiful models ,thanks.

I'm getting version 6100 not supported error while trying to import to Blender. Will try another 3d app. to check if I can open these for editing.

Huh, thanks for that!

Updated the pack to include .dae files, those at least open in blender so you can edit, but looks like it breaks the rigging on the antenna and softtops :(

I'm not any good with blender so might be just me messing something up, if anybody knows what's up please let me know :)

(1 edit)

Hi there, I would like permission to experiment with them in my game Vehicle stunt simulator for a possible vehicle replacement. I plan to make an android version, has been looking for low poly models. thanks

(1 edit)

Hey, I'm sorry for coming back at you so late,

since they're CC0 licensed, you can do whatever you want with the models, even use them for commercial products and not give me any credit!


That being said, I'm afraid these might be too "heavy" for mobile games, sitting at 3000 quads each. That's why I deliberately called them Cartoon instead of Lowpoly. Maybe you can disable the interiors and make the windows opaque, that'll bring the polycount down to about 1000 each.


Have fun, and if you decide to use them, feel free to shoot me another comment (not mandatory, I'd just love to see these cars in action)!

thanks, yes I noticed I will have to do a lot of work with these, material is to be made for each vehicle from available textures. I am using some free models and models from the physics kit itself, they all needs to be gutted out though, but If i can keep my build size to a minimum of 50gb, I am willing to use few heavy models as the game is well made to run even on mobile. I am a hobbyist dev, so work is slow. thanks for models.